FORMS OF INTERACTIVITY
Lev Manovich, The Language of New Media (40)
- closed (or branching) – “the user plays an active role in determining the order in which already generated elements are accessed,” “uses fixed elements arranged in a fixed branching structure”
- open – “both the elements and the structure of the whole object are either modified or generated on the fly in response to the user’s interaction with a program”
Andy Lippman (in J. Yellowlees Douglas, The End of Books, 42-43)
- interactivity defined: “mutual and simultaneous activity on the part of two participants, usually working toward some goal, but not necessarily” (42)
- interruptibility – balance of participation between interactors
- fine granularity – statements made by either party can be interrupted at any point
- graceful degradation – interaction can continue in spite of non sequiturs or unanswerable queries
- limited look-ahead – final outcome is not predetermined
- absence of a single, clear-cut default path or action
- the impression of an infinite database
Marie-Laure Ryan, Narrative as Virtual Reality (210-212)
Selective
- to determine the plot
- to shift perspective on the textual world
- to explore the field of the possible
- to keep the textual machine going
- to retrieve documents
- to play games and solve problems
- to evaluate the text
Productive
- to participate in the writing of text
- to engage in dialogue and play roles
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(c) 2003 Arcadia Falcone//arcadia(at)sccs(dot)swarthmore(dot)edu.
Created for the
New Media graduate English seminar at UC Berkeley, fall 2003.